UE5 Work In Progress
This particular Star Wars piece is a homage to The Mandalorian. As a long time Star Wars fan, I immediately had a wave of nostalgia hit me when the Luke Skywalker appeared on the screen. I decided to recreate a environment with the added caveat of using the Unreal Engine 5 to make better use of upgraded visuals as well as to educate myself on the new Engine for future industry use.
Empire Ship Environment Reference
Here I looked up references from different mediums to decide what environment I wanted for my piece. References include the original Star Wars trilogy, scenes from the Mandalorian, and video games such as Battlefront 2 and Fallen Jedi Order. For now, I have decided on recreating an Empire style hallway to narrow down my composition and allow me to make use of modular assets and trim sheets.
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Dark Trooper Asset
The Dark Trooper model was very challenging for me. ZBrush has always been the program I had the most trouble learning and using. With this in mind, I pushed myself to create this hard surface model entirely with ZBrush to become more familiar with the program. In the end, I am pleased with the results, and will continue to tinker with the proportions as I move forward with this project.

Environment Breakdown
Environment breakdown of modular parts and other assets I need to make for my scene.
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Environment Blockout
A shot of my low poly blockout in Maya. I imported the character asset from Unreal Engine into Maya so I can get a sense of the correct size and shape of my scene. Although I do have a specific composition in mind for my shot, I decided to build a bigger scene to have a more complete game environment for my project.
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High Poly Assets and Lighting Test
After finishing my final assets in Maya, I imported them into Unreal Engine 5 for a lighting test. Before adding textures to all of my assets, it was important to make sure I get the lighting to the feeling that I want while everything is still in gray box.

Asset Showcase and Library
Created a new scene to assemble my assets for visual development purposes. Making sure textures look proper and there were no issues with the overall models as well.

Scene and Texture Assembly
With the lighting more or less set up to how I wanted. I finally added final textures and materials into my final scene. Here I am still making tweaks to the textures, lighting, and materials to make sure I match my vision and ensure the composition as a whole reads like a proper Star Wars Empire scene.







